1-6 Players

45-60 Minutes

Medium Strategy

10+


Sub Terra is a cooperative survival horror board game. You and up to five friends are cave explorers who have become trapped deep underground. You must quickly explore a tile-based cave system to find the way out before your flashlights die and you’re lost in the darkness forever.

You’ll need to work together to overcome deadly subterranean hazards – stick together for safety, or split up to cover more ground. One wrong step could knock you unconscious and your friends will need to stage a rescue. Light and hope are scarce. And worst of all, you don’t think you’re alone down here…

Can you survive Sub Terra?

ORDER ONLINE




Sub Terra in Numbers

It’s been just over 4 months since the end of Sub Terra’s Kickstarter campaign, which propelled Inside the Box from a one-person team to a thriving creative studio – and it’s now high time we went back over our numbers with the beauty of... read more





Peter Blenkharn

Peter Blenkharn

Project Lead

Peter got super excited the first time he saw Sub Terra at the Wyverns’ Lair event at the UK Games Expo. He got even more excited when he played his first game of it!
David Franco Campos

David Franco Campos

Freelance Illustrator, Sub Terra

David’s been playing tabletop and video games since he was a kid, so is loving his work creating a tense and terrifying world of art for Sub Terra!

See more of David’s work.

David Thor Fjalarsson

David Thor Fjalarsson

Graphic Novellist

David #2 is producing a beautiful graphic novel inspired by the illustration and story created by Tim and David #1 to accompany the game in the Kickstarter!
Zak Eidsvoog

Zak Eidsvoog

Freelance Illustrator, Statecraft

Zak has joined the team to work on Statecraft, producing both the artwork and graphic design behind our innovative politics game.
Check out more of Zaks’s work.


Tim Pinder

Tim Pinder

Game Designer, Sub Terra

Indie gamedev robot. All opinions, fatalities and apocalypses are the responsibility of my creators, who should have worked harder on the control problem