Sub Terra is a cooperative survival horror board game. You and up to five friends are cave explorers who have become trapped deep underground. You must quickly explore a tile-based cave system to find the way out before your flashlights die and you’re lost in the darkness forever.
You’ll need to work together to overcome deadly subterranean hazards – stick together for safety, or split up to cover more ground. One wrong step could knock you unconscious and your friends will need to stage a rescue. Light and hope are scarce. And worst of all, you don’t think you’re alone down here…
Can you survive Sub Terra?
In Sub Terra, players assume roles chosen from a team of eight unique characters. Here are five of them: From left: Ishiko (climber), Jai (bodyguard), Amirah (leader), Daniel (geologist), Jack (Diver) I believe that diverse communities are stronger, and that...read more
Art is important. It’s the first thing players will notice about a game - it draws them in, keeps them engaged, and affects how favourably they’ll view the gameplay experience. I’m not an artist. For Sub Terra, we borrowed the extensive talents of the wonderful...read more
In the first half of this post, I described three types of complexity: Comprehension Complexity (how does this component work?) Board Complexity (how do these components work together?) Strategic Complexity (how will these components work together in the future?) The...read more
Peter got super excited the first time he saw Sub Terra at the Wyverns’ Lair event at the UK Games Expo. He got even more excited when he played his first game of it!
David Franco Campos
Freelance Illustrator, Sub Terra
David’s been playing tabletop and video games since he was a kid, so is loving his work creating a tense and terrifying world of art for Sub Terra!
David Thor Fjalarsson
David #2 is producing a beautiful graphic novel inspired by the illustration and story created by Tim and David #1 to accompany the game in the Kickstarter!
Freelance Illustrator, Statecraft
Zak has joined the team to work on Statecraft, producing both the artwork and graphic design behind our innovative politics game.
Check out more of Zaks’s work.
Game Designer, Sub Terra
Indie gamedev robot. All opinions, fatalities and apocalypses are the responsibility of my creators, who should have worked harder on the control problem