Sub Terra is a cooperative survival horror board game. You and up to five friends are cave explorers who have become trapped deep underground. You must quickly explore a tile-based cave system to find the way out before your flashlights die and you’re lost in the darkness forever.
You’ll need to work together to overcome deadly subterranean hazards – stick together for safety, or split up to cover more ground. One wrong step could knock you unconscious and your friends will need to stage a rescue. Light and hope are scarce. And worst of all, you don’t think you’re alone down here…
Can you survive Sub Terra?
It's been just over 4 months since the end of Sub Terra's Kickstarter campaign, which propelled Inside the Box from a one-person team to a thriving creative studio - and it's now high time we went back over our numbers with the beauty of hindsight to learn from that...read more
Happy New Year! Not only does it mean 2016 is finally over (hooray!), it also means the Sub Terra Kickstarter is just around the corner! EXCITED If you’ve been paying attention to the ITB newsletter, you may have noticed that in addition to the Sub Terra base game,...read more
ILLUMINATION Season’s greetings to you all! It’s almost 2017, which means the Sub Terra Kickstarter is juuuuust around the dark and shadowy corner. As a late present, we’re releasing the latest draft of the rulebook for your perusal. Give it a quick read! I’ll...read more
Peter got super excited the first time he saw Sub Terra at the Wyverns’ Lair event at the UK Games Expo. He got even more excited when he played his first game of it!
David Franco Campos
Freelance Illustrator, Sub Terra
David’s been playing tabletop and video games since he was a kid, so is loving his work creating a tense and terrifying world of art for Sub Terra!
David Thor Fjalarsson
David #2 is producing a beautiful graphic novel inspired by the illustration and story created by Tim and David #1 to accompany the game in the Kickstarter!
Freelance Illustrator, Statecraft
Zak has joined the team to work on Statecraft, producing both the artwork and graphic design behind our innovative politics game.
Check out more of Zaks’s work.
Game Designer, Sub Terra
Indie gamedev robot. All opinions, fatalities and apocalypses are the responsibility of my creators, who should have worked harder on the control problem