The Market In Mind – Designer’s Diary #7

Before I got my publishing deal with ITB I had planned to stop at Version 3. At the time, the game was 54 cards (as that was standard order size), consisting of 26 cards in hand (13 per player), 6 ‘Location’ cards and 22 ‘Event’ cards. Both players had exactly the...

Thinking Big – Designer’s Diary #8

  One fateful playtesting session in a small office in London changed everything. It was pointed out to me that the issue of the ‘slow’ ‘Event’ cards was hampering the game in quite a big way. Players were having to analyze the game board far more than they should...

Infinite Loops – Designer’s Diary #5

So, when Version 2 came around, there were a few changes. The first, and most important, was that the cards were now ‘bridge size’ (0.25” thinner than poker size). The second change was that there were no more duplicated ‘Event’ cards. As established in the last...

The Nitty Gritty – Designer’s Diary #3

Game design essentially becomes problem solving once you know how the mechanics of your game are going to work.  It goes from “Ooh, wouldn’t it be cool if’ to ‘right – how am I going to do this?”. So, what you’ll be seeing is a series of problems I...