Designer's Diary

Tactics Vs. Strategy

The game was boring. I tried it a bunch of times, and it worked perfectly, but wasn't fun. Even after much tweaking, fiddling and fettling, the game's mechanics worked, but it wasn't fun. It was almost like you were slowly building your manifesto, would essentially...

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Political Policies

After fiddling about with the system for representing a particular supporter's political preferences, getting to a point where it could model all sorts of weardy beardies was fab. The bit it was missing though was the thing that would actually attract those supporters...

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A Game About Voters

I was sat on the Tube (the London subway system to North American readers) a couple of weeks ago, nursing a red bull on my way to a job interview, and observed a person waving a newspaper around in a heated discussion with a fellow traveller. The news-wielding person...

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Representing Political Ideology

One of the biggest influences in coming up with the mechanical, as well as thematic, bits of Statecraft was The Political Compass. I stumbled across it while faffing around on the internet (like most cool things), and shared it with a bunch of my friends as a bit of...

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