Inside the Box Board Games Team
Co-Founder, Managing Partner
Peter’s the head honcho at ITB, managing the growing team and forging new projects for ITB to throw it’s creative juices at. Peter spends most of his time inside the ITB nerve centre coming up with more excuses to utilise a Google Form.
Click here to see Peter talk about himself and ITB Board Games.
Co-Founder, Designer of Molecular
Matthew was behind our first idea, the core driving force of creativity behind our breakthrough success, Molecular.
He possesses the mystical powers of a degree in Chemistry and has a thing for yum yums.
Game Designer, Trash Dash
Jen is trying to avoid designing a Zombie Pirate Miniatures game that Kickstarter is dying to see. While avoiding that she designs streamlined games with underused themes that are suitable for all.
Game Designer, Dungeon Hunters
Oliver is often found elbow deep in game pieces, surrounded by piles of cardboard, meeples and stacks of paper. His love of entertaining others shines through, with ideas springing to life at any point, even mid-game!
Game Designer, Sub Terra
Freelance Illustrator, Statecraft
Zak has joined the team to work on Statecraft, producing both the artwork and graphic design behind our innovative politics game.
Check out more of Zaks’s work.
David Franco Campos
Freelance Illustrator, Sub Terra
David’s been playing tabletop and video games since he was a kid, so is loving his work creating a tense and terrifying world of art for Sub Terra!
David Thor Fjalarsson
Freelance Graphic Novelist, Sub Terra
David is joining us from Down Under to produce Sub Terra: The Graphic Novel! David is a comicbook drawing automaton made from spare parts and dark magic.
Platform Development Intern
Dan joined ITB Board Games after working with our friends Braincrack as an animator. He is a programmer currently working on our website and tech projects for our upcoming games. He enjoys memes, video games, memes, music and memes.
Tom Ana joined ITB this summer to help improve our social media and online communications. He is an art history student and the ITB dungeon master. He once ate falafel for seven days in a row and has played Scrabble in Armenian.
Game Development Intern
Rose joined ITB this summer after completing the microinternship in 2016. She is a physics student in her second year at Oxford University and enjoys Star Trek and League Of Legends (never DOTA!)
If you have a prototype for a cool game you’ve been working on, we want to know about it. Head over to the submission form and let us know what you’ve made!
Handy with a (digital) paintbrush? Let us know about your mad skills! We’re always on the look out for talented new artists to join the team.
Making games involves a lot of communication, rules, symbols, boxes, and more! Help us make our games communicate better as a graphic designer.