In Molecular, players compete to produce the parts of a molecule that are most useful for their research. While their wit and ingenuity will guide them to use their available materials in the best way they can, the lab can be a tricky place. Try to do something to mix up the experiment and you might blow up the lab or end up using the wrong solution. You could also end up getting distracted by all sorts of other exciting chemistry things!
Effectors are activated as a players action for their turn, instead of cashing in on their functional groups or playing a new atom tile. They can be ‘instant’ effectors that get resolved immediately by the player revealing them, ‘active’, which remain in play for the remainder of the game, and special ‘reagent’ cards which have some interesting effects on the game!
RULES FOR EFFECTORS:
A player may reveal an effector card from the black effector deck as their action for their turn.
If the effector card has the straight arrow symbol, the card is an ‘instant effector’ and is resolved immediately by the player who revealed it.
If the effector card has the round arrow symbol, the card is an ‘active’ effector’ and is placed to the side of the play area to indicate that the card is now in play. Active cards in play affect all players.
If the effector card has the bunsen burner symbol, this means it is a ‘lab effector’. Lab effector are resolved as normal.
If the effector card has the test tube symbol, this means it is a ‘reagent effector’. Reagent effectors replace any other active reagent effectors in play, regardless of whether the new reagent effector is instant or active. The old reagent cards are discarded.
Some effector cards use the conical flask symbol (which will usually have a number in it), to indicate additional points associated with particular moves or effects.
Here’s a flavour of two of our effect cards!